Roses:
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usually indicate the status of the attack plan, e.g.,
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red roses:
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Initiate assault strategy according to plan.
Multiple red roses indicate an
increased level of urgency for the mission.
The inclusion of any kind of
miniature card placed at the end of a plastic rod constitutes an order
to begin the attack immediately and with maximum force.
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pink roses:
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Attack plan still on, but circumstances appear
to be less in our favor; exercise greater caution.
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yellow roses:
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Strategy on hold; await further orders; trust
no one, especially anyone from Texas.
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white roses:
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Strategy has collapsed; attempt escape and save
what you can. Thorns may be used to open a
vein if capture and interrogation appear
unavoidable.
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Carnations:
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Traditionally used to deliver intelligence
information; the complete code is too long
to go into here, but "messages" beginning
with red carnations normally indicate the
status of arms shipments, white carnations
describe the enemy's defensive capabilities
and strategies, and green carnations detail
information about "special" tactics such as
those involving chemical, nuclear, and
biological agents.
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Lilies:
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Used to indicate contacts, pickups, and locations
of other agents.
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Daisies:
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Modifications to one's cover and the overall scope
of one's mission strategy.
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Bird-of-Paradise:
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Changes in chain-of-command; when combined with
Baby's Breath, it indicates that an agent has
been turned by the enemy or a formerly trusted
contact is a double-agent; arranged with
leather-leaf, it indicates a new reliable
contact or agent; Baby's Breath and Leather-Leaf together identify new known double-agents who may be useful for providing
misinformation to the enemy.
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Balloon:
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Situation worsening; prepare to drop cover and
escape, taking out as many of the enemy as
possible.
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Teddy Bear with balloon:
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Disaster! Trust no one, not even other
agents; attempt elimination of as much of
enemy's offensive, defensive, communications,
and support capacity as possible. Attempt to
return to base; if captured, Teddy Bear
contains high-explosive fragmentation device;
attempt to take as many of the enemy with you
as possible.
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